Teleportation Circle

Teleportation Circle
Level5th Level Casting Time1 minute Range4m
AoESpecial Duration1 round
SchoolSpace ComponentsV, M (Rare chalks and inks infused with precious gems worth 50 gp, which the spell consumes)
ClassesArcanist, Bard, Black Mage, Red Mage, Time Mage

As you cast this spell, you draw a 4m-diameter circle on the ground inscribed with sigils that link your location to a permanent teleportation circle or gate crystal of your choice whose sigil sequence you know.

A shimmering portal opens within the circle you drew and remains open until the end of your next turn. Any creature that enters the portal instantly appears within 2m of the destination circle/gate crystal, or in the nearest unoccupied space.

Many important places have permanent teleportation circles. Each such circle includes a unique sigil sequence—a string of magical runes arranged in a set pattern. When you first gain the ability to cast this spell, you learn the sigil sequences for two destinations, determined by the DM. You can learn additional sigil sequences during your adventures.

You can commit a new sigil sequence to memory after studying it for 1 minute.

You can create a permanent teleportation circle by casting this spell in the same location every day for 30 days. You need not use the circle to teleport when you cast the spell in this way.